Commander Damage Tracker

Track Commander damage without losing the table state.

Commander Control keeps per-opponent Commander damage visible next to life totals and player status, so lethal commander damage does not get buried under dice, paper notes, or memory checks.

Shared game screen
Built for repeated table use on phones, tablets, and living-room displays.
Variant deck runner
Built for repeated table use on phones, tablets, and living-room displays.
Table control surface
Built for repeated table use on phones, tablets, and living-room displays.

Per-opponent damage

Each player card tracks Commander damage taken from every other player in the pod.

Lethal thresholds

The TV display highlights danger as Commander damage rises toward the 21-damage elimination point.

Works with the full game

Commander damage sits alongside life totals, poison, counters, active turn, winner state, and saved game sync.

Good for

Pods with voltron decks and commander combat kills
Partner-heavy games where damage sources matter
TV table displays where every opponent can read lethal threats
Commander events where clean damage tracking prevents disputes