Per-opponent damage
Each player card tracks Commander damage taken from every other player in the pod.
Commander Control keeps per-opponent Commander damage visible next to life totals and player status, so lethal commander damage does not get buried under dice, paper notes, or memory checks.
Each player card tracks Commander damage taken from every other player in the pod.
The TV display highlights danger as Commander damage rises toward the 21-damage elimination point.
Commander damage sits alongside life totals, poison, counters, active turn, winner state, and saved game sync.